An Eventual Return to Video

Tutorials and guides I have at-the-ready would benefit from me making video content for them, but how do I prevent editing video from burning me out again?


QTing bc it's important and I want to ask the room:

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Chet is my very good friend who has been there for me through my burnout and beyond!! (Also an excellent writer and artist so feel free to check them out.) Their point brings up a marble I've been rolling around in my brain for a while.

I do want to release the brushes and other CSP tools that I've made/hacked together. I recognize they'd benefit from demo illustrations, which is straight forward…

… I feel like usage of my CSP brushes and tools requires a smidge of teaching. How do I make/edit demo video for YouTube without making myself TIRED 💀?!


Things that have made me tired about video before:

  • Recording, cleaning, editing, cutting, and subtitling (a11y!!) voiceovers…
    (Especially cutting out all the pauses in-between sentences)
  • Feeling like I have to edit/animate a YouTuber yap-sona in the corner as a key jingle for the audience
  • Other production value type stuff like SFX and intros and title cards and end cards and stuff

There are like, a ton of (not only for brushes) art tutorials I've made that are just collecting dust on my harddrive because I'm like "The People Need a Video Demonstration" but I'm also like "VIDEO TIRING"…


How much production value does a video have to have in order for you to tolerate it and sit through, personally? What elements must an art tutorial video or brush demonstration have, no exceptions?

Tangentially I feel like production value is kind of a plague on YouTube. Take me back to when Windows Movie Maker and iMovie defaults where the baseline standard. The studiofication and Mr Beastification of YouTube. In this essay I will—


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